
Coming soon to KICKSTARTER!
Neon Sliders is a free-roam racing game that feels like a mix of Need for Speed Underground 2, Burnout 3, Crazy Taxi, and Pod Racing in a synth jam.
Story
You are a fresh member of the Neon Sliders, a rogue street racing gang in Neon City. Roam the city, find races, and compete. Winning for the Neon Sliders helps the gang secure rep and gain access to other sections of the city, but also secures you some new Pods and Mods.
Collect Pods and Customize them with new body parts, thrusters, trails, hoverglow, paint, chips, hacks, and more. Compete on the leaderboards with your custom Pods for extra street cred.
Do you have what it takes to slide into victory and reclaim Neon City for the Sliders?
Features
Open World Free Roam
6 Race Types
Time Attack (Timed Course)
Sky Ride (Fastest Time without Falling)
Drag (Straight Line, Easy…)
Circuit (Standard Laps)
Delivery (Taxi)
Sabotage (Destroy Rival Garages)
50+ Races on Launch
Leaderboards for each Race and Pod
Earn Pod Customizations from 7 Garages
Chips (Computer Upgrades)
Hacks (Software Hacks for better Stats)
Body (New Body Panels and Aero mods)
Hoverglow (Change your Hover Particles)
Trails (Change your Boost Trails)
Pods (Get new Pods to compete with)
Paint (Change your Pod Paint)
Magazine Cover Shoots
5+ City Zones at Launch
Stretch Goals
Local 4-Player Split Screen
Online 4-Player
10+ Additional Pods
More City Sections
More Pod Mods and Body Kits
More Paint and Decal Customization
Steam Demo and Kickstarter
Neon Sliders plans to launch a Kickstarter to raise funds for development to launch, but we realize a lot of Kickstarters are launched without ever having a functional product.
To make the decision easier and put more trust in the game’s eventual release, we are launching a Steam Demo to allow players to try the first few races of the game before backing the Kickstarter.
If you enjoy the Demo and see how we could progress with funding, please consider following the Kickstarter Page and backing when it goes live.
Team
Kyle Klouda - Game Designer
15 years in Game Development as Director, Lead Engineer, Game Designer, Lead Programmer, and AAA UI/UX with UX Magicians and Tencent. 10 years as Principal Mechanical and Software Engineer.
Matt Olinger - Game Developer
30 years in Software Development in Microelectronics, Database Management, Account Management, and Servers. Electrical Engineer with 20+ years leading teams.
Jeremias Marful - Music
Music Composer and Sound Designer based in Argentina. Dynamic and versatile with extensive experience as a multi-instrumentalist and music producer.
Laurent Bial - 3D Modeling
French Game Artist with professional training from LISAA school in Paris. Art Generalist with an interest in creativity, nature and video games. Experience in illustration, concept art, 3D modeling/texturing, and game VFX.
